Field status: pre-launchEarly Access · Nov 12, 2026

Main SequenceField Guide
Field tool

Main Sequence demo checklist

A spoiler-light progress list for the current demo. Check items off as you go; your browser remembers them on this device.

  • 15 checklist items
  • Saved in localStorage
  • No account
  • Demo + launch prep
A Main Sequence station production floor with machines and belts
Visual reference / official media

The checklist covers the systems that matter in the demo, not hidden puzzle solutions or unverified achievement claims.

How to use it

Work in order if you are new. If you are only here for the conveyor belt answer, start at the “Research Logistics I” item. The checklist is editorial, not an in-game achievement list: every item exists to teach a system or confirm a demo feature.

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Saved locally in this browser. Nothing is sent to a server.

Before you play

The listed minimum is Windows 10 64-bit, an Intel Core i5-8400 or equivalent, 8 GB RAM, a GTX 1050 / RX 460-class GPU, DirectX 12 and 5 GB of storage.

System requirements

The launch is dated but the exact unlock hour and price are still unannounced. The Steam page is the best primary source for both.

Release date status

Demo basics

The demo is a separate free Steam app. The October 19, 2026 update brought the new tech tree, Electromagnetic Science and co-op into it.

Demo guide

The demo has in-game tutorials, missions and a Codex. Read the active mission before assuming a machine is missing; several systems are research-gated.

Beginner guide

Start in the mining ship, use the scanner to find worthwhile asteroids, then mine and collect the ore.

Game overview

The starting ship can process ore before you have a station factory. Enriched ores use the same early workstation flow.

The demo points you toward a station early. Demo players report that station machines need station-side power before research or production will run.

First station guide

Automation

Conveyor belts are not available at the start in the current demo. Once Logistics I is researched, belt construction becomes part of the logistics toolset.

Conveyor belt guide

Mining Drones is the research step after Logistics I in the visible tree. It enables station-side mining automation.

Modules database

Power the room, connect machines with belts, and leave room for storage and expansion. The goal is a loop you can watch run without hand-feeding it.

Factory layout guide

Produced items are converted into research through Science Labs. Aim for Mining Drones, Computation Science and the Slipstream Drive path.

Research database

Systems & launch

Official material shows Designer access from a station Command module, a Shipyard Core and the main menu. Save a design you can reuse. If the current demo hides creative-mode blueprint tools, treat this as launch prep rather than a demo blocker.

Ship design guide

The October 19 update added co-op to the demo. Every player captains their own ship; the maximum player count has not been announced.

Co-op guide & planner

The demo includes alien threats and a peaceful mode. Try station defense and ship combat, or use peaceful mode if you want to focus on building.

Combat guide

Demo save transfer to Early Access has not been confirmed. If continuity matters, plan on a fresh start and keep your blueprints rather than assuming progress will carry over.

Release details

This is an editorial checklist, not an in-game achievement list. It is based on the official demo description, developer updates and a community-tested demo progression step. Availability can change with patches.

Source log

Checklist sources

These are the primary references behind this page. Where sources disagree, the page explains the difference instead of presenting a guess as fact.

  • Main Sequence on Steam
    Valve / Tumbling Dumpling Studio2026Official storefront

    Release date, Early Access statement, system requirements, feature list, store description, language support.

  • Main Sequence launches into Early Access on November 12th!
    Main Sequence / Steam2026-10-01Official developer / publisher

    Early Access date, promise of future price and launch-time details.

  • Main Sequence Demo on Steam
    Valve / Tumbling Dumpling Studio2026-05-28Official storefront

    Demo availability, demo scope, first two technology tiers, Slipstream Drive goal, demo system requirements.

  • Next Fest Demo Update
    Main Sequence / Steam2026-10-19Official developer / publisher

    October demo update, Electromagnetic Science, new modules including Shield Generator Mk. 1, co-op in the demo.

  • Demo Available Now!
    Main Sequence / Steam2026-05-28Official developer / publisher

    Demo release, Mythwright publishing announcement, cobalt refining, ore enrichment, new star types and enemies.

  • Playtest 2 Patch 4
    Main Sequence / Steam2026-09-21Official developer / publisher

    Ship component masses, repair mechanics, Warp Fuel restriction, Slipstream Drive tutorial, general fixes.

  • Demo Hotfix 2
    Main Sequence / Steam2026-06-02Official developer / publisher

    Landing Gear unlock fix, enriched titanium and nickel ore processing fix.

  • I don't get how to start the logistics
    Steam Community2026-10-29Community report

    Community-tested account of the station power and Logistics I progression step. Clearly labelled as player experience, not an official statement.

  • Main Sequence screenshots on Steam
    Tumbling Dumpling Studio / Valve2026Official media

    Official screenshots used for editorial illustration, research-tree nodes, modules and in-game UI context.

  • Introducing Main Sequence
    Main Sequence / Steam2025-08-12Official developer / publisher

    Core gameplay loop, ship and station designer, mining drone bays, science labs, creative mode.

  • Thank You for 100 000 Wishlists!
    Main Sequence / Steam2026-06-09Official developer / publisher

    Peaceful mode in the demo, planned difficulty and customization options, wishlist milestone.

Accessed and checked November 1, 2026. External pages can change after publication.