Hotfix 2026.10.21
Fixed the 'No item' filter in docks and drone bays and raised the default engine Max Objects setting.
Field status: pre-launchEarly Access · Nov 12, 2026
Demo live on Steam ↗Independent, unofficial
A dated log of official announcements, demo changes and balance patches. No invented future roadmap, no fake freshness.

The update log tracks public communications and patch notes, not unannounced development work.
Latest official entry
Hotfix 2026.10.21
2026-10-21 · Patch
Fixed the 'No item' filter in docks and drone bays and raised the default engine Max Objects setting.
We add entries only when there is an official announcement, patch note or storefront change to point to. Dates refer to the publication date. The absence of an entry does not mean the developer is inactive; it means we did not find a verifiable public update.
Fixed the 'No item' filter in docks and drone bays and raised the default engine Max Objects setting.
The demo received the new world generation and tech tree from the September playtest, Electromagnetic Science, new equipment and places, new modules including Shield Generator Mk. 1, and co-op multiplayer.
Tumbling Dumpling Studio confirmed the Steam Early Access date. Price and launch-time details were promised for a later announcement.
Version 0.1.80 reduced several ship-part masses, clarified that only Warp Fuel can be inserted into the Slipstream Drive, and fixed a list of demo and UI issues.
Changed station plasma turret and container build costs, moved some furniture unlocks, and fixed ship designer and mission-objective issues.
Fixed UI volume, assembler quick-select filters, Splitter Mk. 1 configuration, machine-output reconnection, item tooltips and Slipstream Drive range display.
The September 17–25 playtest was set to include Cobalt and Graphite, Electromagnetic and Quantum Science, abandoned stations, a Trading Outpost, the Relic Destroyer, the Interstellar Warp Drive and experimental multiplayer.
The developer thanked demo players and noted that peaceful mode was already available in the demo, with more difficulty and customization options planned for Early Access.
Fixed Landing Gear unlocking when editing a ship and fixed enriched titanium and nickel ore refining at the ship workstation.
Fixed an Arena crash, ship changes not applying, blueprint unlock checks and dock clipping; reduced enriched ore crafting time and noted an AMD RX 500-series issue being investigated.
The public demo launched with a visual overhaul, cobalt refining and ore enrichment, new star types, new enemies and tutorials. Mythwright was announced as publisher.
The alpha playtest ended. The developer said the upcoming demo would include a complete visual overhaul, new production lines and enemies.
The developer introduced the Fracture, the Main Sequence Initiative and Frontier Heavy Industries, establishing the player as a station commander on the frontier.
A development review covering the 2025 playtest, the decision to delay the demo for polish, community builds and plans for the year.
The first Steam announcement outlined the core loop: asteroid mining, station building, ship and station design, automation, science labs and creative-mode blueprints.
Each entry in the signal log is tied to one of these official announcements or the store listing used for launch facts.
Demo filter and performance fixes in the October 21 hotfix.
October demo update, Electromagnetic Science, new modules including Shield Generator Mk. 1, co-op in the demo.
Early Access date, promise of future price and launch-time details.
Ship component masses, repair mechanics, Warp Fuel restriction, Slipstream Drive tutorial, general fixes.
Build-cost changes for turrets and containers, Furniture 1/2 unlock changes.
Splitter and filter fixes, Slipstream range display fix, larger thruster details.
Playtest scope, Cobalt and Graphite, abandoned stations, Trading Outpost, Relic Destroyer, Interstellar Warp Drive and advanced science types.
Peaceful mode in the demo, planned difficulty and customization options, wishlist milestone.
Landing Gear unlock fix, enriched titanium and nickel ore processing fix.
Demo hotfix details, enriched ore crafting time, known AMD RX 500-series issue at the time.
Demo release, Mythwright publishing announcement, cobalt refining, ore enrichment, new star types and enemies.
Alpha playtest closure, visual overhaul, new production lines and enemies ahead of the demo.
Setting: the Fracture, the Main Sequence Initiative, Frontier Heavy Industries and the station commander role.
Development history, 2025 playtest, demo timing, community screenshots and future plans.
Core gameplay loop, ship and station designer, mining drone bays, science labs, creative mode.
Accessed and checked November 1, 2026. External pages can change after publication.
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